Sep 26, 2005, 11:55 PM // 23:55
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#21
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Frost Gate Guardian
Join Date: May 2005
Location: cali, usa
Guild: The Samurai Demons
Profession: Mo/W
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is there a bug with the cities of ascalon quest.
i did everythin & in surmia but cant find the historical monument...
& i noticed the rewards didn't say anything about -20health...
jus the focus items...
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Sep 27, 2005, 01:37 PM // 13:37
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#22
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by viet
i did everythin & in surmia but cant find the historical monument...
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It's in the Surmia mission itself. It's right near the end...next to the entrance to the field where all the Charr are.
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Sep 27, 2005, 11:46 PM // 23:46
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#23
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Frost Gate Guardian
Join Date: May 2005
Location: cali, usa
Guild: The Samurai Demons
Profession: Mo/W
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the green dot is bugged then
thanks
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Sep 28, 2005, 01:39 PM // 13:39
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#24
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Frost Gate Guardian
Join Date: Sep 2005
Location: East Coast US
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Conceptually, how does the 55 smite monk work? I picked up the item last night, and it doesn't on its face look like a monk item. I mean, one of the energy modifiers is tied to Blood Magic skill.
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Sep 28, 2005, 01:48 PM // 13:48
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#25
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Frost Gate Guardian
Join Date: May 2005
Location: good from far, far from good
Guild: Gaming Continuum
Profession: Mo/Me
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Quote:
Originally Posted by DevilStick
Conceptually, how does the 55 smite monk work? I picked up the item last night, and it doesn't on its face look like a monk item. I mean, one of the energy modifiers is tied to Blood Magic skill.
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Conceptually, health is reduced through the use of a combination of 5 superior runes and negative health items, so that when skills are used that limit damage based on a percentage of health, the resulting damage is minimal and easily mitigated. Damage to enemies is done by way of smiting skills.
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Sep 28, 2005, 02:21 PM // 14:21
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#26
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Frost Gate Guardian
Join Date: Sep 2005
Location: East Coast US
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Quote:
Originally Posted by sleazeh
Conceptually, health is reduced through the use of a combination of 5 superior runes and negative health items, so that when skills are used that limit damage based on a percentage of health, the resulting damage is minimal and easily mitigated. Damage to enemies is done by way of smiting skills.
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Ah... I figured it had something to do with percentage of health. Thanks for the explanation.
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